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Now I know not everyone in this group sells their masks but I figure enough of us do that this may warrant a post.
So how about it? How do you guys gauge how much to charge for your work?
I know personally its a loose equation between cost of materials x time x size x attractiveness of the final product. Even still sometimes I'm at a loss on how much some of my work should be.
So how about it? How do you guys gauge how much to charge for your work?
I know personally its a loose equation between cost of materials x time x size x attractiveness of the final product. Even still sometimes I'm at a loss on how much some of my work should be.
Seeking New Curator + GROUP ON HIATUS!
| How to Join & Submit | Inspiration Challenges | Mask-Making Topics | Group Twitter |
Saying Farewell!
Right, so this has been a difficult decision for me and I know I mentioned earlier that I might be able to still run this group if I had Staff come on board, but honestly, I know myself and I have a bad habit of taking on more than I can chew!
I need to make a clean cut here because I have too many projects and career moves going on in my life right now. I've had a really great run here getting to know you all, but now it's time for me to move on to other projects!
If anyone is interested in taking over this group, please se
Mask of Death CONTEST WINNERS!
| How to Join & Submit | Inspiration Challenges | Mask-Making Topics | Group Twitter |
There were a lot of creative designs for this contest. Great job, everyone! And the winners as voted on by our members aaaare:
:winner: 1st Place: Scotnvin (https://www.deviantart.com/scotnvin)!
:thumb491271603:
YOU WIN:
- A Journal Feature showcasing their work at Angelic-Artisan (https://www.deviantart.com/angelic-artisan)'s tumblr (a blog with 141 followers!) and Facebook Fan Page (with 308 followers!)
- Choice of an original mask from Angelic-Artisan (https://www.deviantart.com/angelic-artisan)'s selected items
- Choice of custom ACEO (art card) or custom ink drawing from AngelaSasser (https://www.deviantart.com/angelasasser)
- Choice of an eye patch from this section of :d
Contest ENDED. Vote On Your Favorite! *FINAL DAY*
| How to Join & Submit | Inspiration Challenges | Mask-Making Topics | Group Twitter |
Our Mask of Death contest has ended and we got a nice array of interesting entries!
Now it's time to vote on your favorite to decide our winners! Each person gets ONE vote, so choose wisely! To vote, Note the Group the name of your favorite entry. YES participants may vote for themselves or others!
Voting ENDS in two weeks, November 17, 2014
You have these deliciously creepy entries to choose from:
:thumb486863253:
by VeritasNoir (https://www.deviantart.com/veritasnoir)
:thumb491271603:
by Scotnvin (https://www.deviantart.com/scotnvin)
:thumb491388526:
by LordRavenOrion (https://www.deviantart.com/lordravenorion)
:thumb491784505:
by :devPhant
NEW Staff Positions - Volunteers Needed!
| How to Join & Submit | Inspiration Challenges | Mask-Making Topics | Group Twitter |
Mask of Death Contest Ending SOON!
Our contest deadline lingers ever closer (a little over a week left, guys!) and we only have ONE entry! Get yours in soon or VeritasNoir (https://www.deviantart.com/veritasnoir) is going to win it ALL! If you want to help sweeten the prize pot with the donation of points, an item, a journal feature, or other such goodie, please Note the group and let us know! Any motivation we can give folks to participate is welcome!
NEW Staff Positions Available. Help Us Avoid Closing!
In other news, I think I've found a way to alleviate some of the stress here f
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Comments8
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If you're streamlining your (or some of your) masks/product lines I can offer this "formula" up an old leather man taught me:
Materials + Labor + Overhead = At-Cost Price
At-Cost Price x 1.5 = Wholesale Price
At-Cost Price x 2 (or 2.5, or 3, or 4...) = Retail Price
MATERIALS = cost of materials that go into making 1 item. For leather that's easy enough to figure out (rough # square feet x cost of leather per foot). Some things, like cost of paint/dyes/stains etc are easier to figure out when you're cranking out dozens of the same item at a time. Simply divide the bottles of paint/dye/etc used by the number of masks they'll make, then multiply that number by the price of the bottles and you'll know the cost of that material. (eg: suppose 1 bottle of dye will colour 10 masks and the bottle costs $5. 5/10 = .50 so each masks ends up using $ .50 of dye in addition to the other material costs.)
LABOR = [your hourly wage] x [# of active hours spent working on mask] (does not include soaking since you can be doing something else during that time, does not include drying time unless you use a heat gun). The tricky part here is what do you want to charge for your Hourly Wage? Like Andrea & Picasso said you put all the years of your experience, not just the time you spent on that individual piece, into each of your works. But if it's for something streamlined - something you could theoretically train a monkey/assistant/your kids to do what would you consider a fair hourly wage?
OVERHEAD = either (a) 25% of [Materials + Labor] or (b) 33% of whichever's greater - Materials or Labor. // Overhead in general accounts for the menial costs incurred by your operations - from the electricity to keep your workspace lit to the tea & coffee consumed during a standard creation period to the scissors and other equipment that break or have to be replaced after some-thousand masks have been made. These things are impractical to account on a project-by-project basis so they get lumped under the catch-all category of "Overhead".
But again, it's all really up to you and what sort of operations you're working at. If you're aiming to go into moderate mass-production having a formula like this helps streamline that process. One-of-a-kinds and custom orders are another matter entirely - they take much more of your creative time - so the same pricing strategy might not represent as fair an investment of energies.
Check the market for products similar to yours, ascertain where you feel your technique & experience place you and value accordingly.
Materials + Labor + Overhead = At-Cost Price
At-Cost Price x 1.5 = Wholesale Price
At-Cost Price x 2 (or 2.5, or 3, or 4...) = Retail Price
MATERIALS = cost of materials that go into making 1 item. For leather that's easy enough to figure out (rough # square feet x cost of leather per foot). Some things, like cost of paint/dyes/stains etc are easier to figure out when you're cranking out dozens of the same item at a time. Simply divide the bottles of paint/dye/etc used by the number of masks they'll make, then multiply that number by the price of the bottles and you'll know the cost of that material. (eg: suppose 1 bottle of dye will colour 10 masks and the bottle costs $5. 5/10 = .50 so each masks ends up using $ .50 of dye in addition to the other material costs.)
LABOR = [your hourly wage] x [# of active hours spent working on mask] (does not include soaking since you can be doing something else during that time, does not include drying time unless you use a heat gun). The tricky part here is what do you want to charge for your Hourly Wage? Like Andrea & Picasso said you put all the years of your experience, not just the time you spent on that individual piece, into each of your works. But if it's for something streamlined - something you could theoretically train a monkey/assistant/your kids to do what would you consider a fair hourly wage?
OVERHEAD = either (a) 25% of [Materials + Labor] or (b) 33% of whichever's greater - Materials or Labor. // Overhead in general accounts for the menial costs incurred by your operations - from the electricity to keep your workspace lit to the tea & coffee consumed during a standard creation period to the scissors and other equipment that break or have to be replaced after some-thousand masks have been made. These things are impractical to account on a project-by-project basis so they get lumped under the catch-all category of "Overhead".
But again, it's all really up to you and what sort of operations you're working at. If you're aiming to go into moderate mass-production having a formula like this helps streamline that process. One-of-a-kinds and custom orders are another matter entirely - they take much more of your creative time - so the same pricing strategy might not represent as fair an investment of energies.
Check the market for products similar to yours, ascertain where you feel your technique & experience place you and value accordingly.